![]() The highest amount achievable in the Remastered versions of Castle Crashers. The Beholder and Unicorn Horn can be combined to have a +10 Magic bonus. ![]() The highest amount achievable in the Original versions of Castle Crashers. ![]() The Beholder and Black Morning Star or Unicorn Horn can be combined to have a +8 Magic bonus.You can use the Horn or Boomerang to open the door while you are holding the Key Sword.The Beholder is a reference to the "Beholder" from Dungeons & Dragons, having similar appearance and properties.The Key Sword needed to unlock the Beholder. This effect is only in the Remastered versions of Castle Crashers. Notable weapons to use with the Beholder include the Unicorn Horn and NG Golden Sword. Finally, the Beholder is in a now favorable position as even +1 Magic items receive the benefits from synthetic Magic boosts. This effect is only in the Original versions of Castle Crashers.īeholder will increase your Magic by +4. In terms of Magic bonuses like faster regeneration, greater splash attack range/hits, etc., +1-4 Magic is essentially the same as +0, and +6-8 is the same as +5, so outside of the use with a +3 Magic weapon, the Beholder is only impairing XP accumulation, and when there are plenty of pets that have uses far more effective than damage, using Beholder outside of bumping +3 Magic Weapons up is pointless. The +2 Magic will only affect damage outside of the use of a +3 Magic weapon to become +5. This is thought of by a lot of Xbox Live Arcade and PlayStation 3 players to be a very useful effect this isn't the case, however. If the DR is "/Silver+Good", then a silver weapon won't do it unless it's also Good, and vice versa.Īlignment is listed here so that you can tell which alignment-based weapon enchantments will add extra damage alignment-based damage is not required to break DR unless it is mentioned in the "DR" column.ġ Appears only during the Mabar Endless Night Festival.Beholder will increase your Magic by +2. "+" means that both (or all) listed damage types must be on a weapon to "break" the DR of the monster in question.Silver weapons will do it, and Good weapons will too. "or" means one, or the other, of the DR overcoming types listed, such as "/silver or good" to overcome devils. ![]() If there's a dash (-) after the slash, "DR/-", the DR simply cannot be bypassed it's effective against all attack types. For example, "DR 10/Good" will take 10 off every attack unless that attack has the "Good" descriptor attached to it. After the slash (/), the damage type listed is the type of attack that will bypass the DR. The number listed is the amount of damage that an attack is reduced.Green damage numbers indicate that the monster is actually healed by that type of damage you see this occasionally with Summoned Fire Elementals being attacked by fire, for example. Some forms of damage are particularly effective against a monster and this is indicated by purple damage numbers. Full protection is indicated by white zero damage numbers. To see what damage type you need to use, check the Combat Log. Resistances (via DR) are indicated by yellow damage numbers: this means some of your damage is being reduced and it might be possible for you to overcome this by changing weapon type. Monsters may be resistant to or fully protected from some forms of attack and vulnerable to others.įor reference, "normal" damage is shown with red numbers.
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